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  • Arma 3 Police Car
    카테고리 없음 2020. 1. 23. 23:03
    Arma 3 Police Car

    Asylum Police - We are here to protect and serve the citizens of Asylum and Tanoa from dangers including themselves. We oath to stay in character and role-play every situation. We understand we are the backbone of the servers role-play.

    Yeah, that's often a big problem, and you cannot do anything about it if you don't have access to the model. Either a different main texture would have to be applied in a different way, or you would have to add a second texture for decals. Both totally impossible without the unbinarized model file of course. So the only way around it is to use signs or numbers that look the same in a mirror as well (something like e.g.

    Arma 3 Police Car Models

    PolicePolice

    01810), but with letters it's an issue that just cannot be solved. It's very, VERY unsatisfying to leave it at that (and I know what I'm talking about, I have made a bunch of (re-)textures as well and ran into that problem as well).@ HitmanTwoActual: glad someone got the joke;) As it looks like at the moment, you'll probably have to sell Alaska to China until then. Is it possible to activate the siren and the lightbar by the AI to the mission beginn?That would be great.Yes! Just enter this string on the 'init' of the vehicle:this SetVariable 'LUCE', true, / / for Lightbarthis SetVariable 'AUDIO', true, / / for SirenorVehicleName SetVariable 'LUCE', true, / / for LightbarVehicleName SetVariable 'AUDIO', true, / / for Siren-to turn off just change in:this SetVariable 'LUCE', false, / / for Lightbarthis SetVariable 'AUDIO', false, / / for SirenorVehicleName SetVariable 'LUCE', false, / / for LightbarVehicleName SetVariable 'AUDIO', false, / / for Siren:) Edited December 14, 2013 by Demian2435.

    Arma 3 Police Car
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